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The Lord of the Rings: The Two Towers instaling
The Lord of the Rings: The Two Towers instaling








The Lord of the Rings: The Two Towers instaling

The whole game is a shrine of movie images, movies, art and interviews, taken from both Fellowship of the Ring and The Two Towers, offering these very assets as rewards for beating various stages of the game.

The Lord of the Rings: The Two Towers instaling

As for the game style, it's clearly distinctive from Universal's title. Instead of changing from FMV to in-game models at the normal juncture, the FMV clips merge into the in-game scenes before the game starts, sustaining the level of disbelief, carefully fooling you into believing you're playing the movie. Before each level gamers see movie footage from LOTR: Fellowship of the Ring and LOTR: The Two Towers, which the developers then perfectly modeled and choreographed into in-game cutscenes. The best example is in the telling of the story. It's risen to the same quality level, set forth by Director Peter Jackson and crew, and in doing so has created a cleanly designed game, a beautifully dark and accurate game steeped in Middle-earth foliage, and one that's heavily invested in the movie's resources, integrating movie and gameplay like few games have done before. Not to take away anything from EA or Stormfront, but in many ways EA has take its production cue from New Line Cinema. As a result, the game extracts the best qualities of Devil May Cry and The Bouncer (believe it not) than Golden Axe, yet it's clearly still a heavy hack-and-slash-a-thon if ever there was one. That one is an action-adventure game, while EA, partnering with Stormfront Studios, has assuredly created a visceral, high-action beat-'em-up that hugs closely to the concept of Golden Axe, yet layers the game with options, rewards, multiple playable characters, and a progressive combat system. Presentation EA's game Lord of the Rings: The Two Towers is based on the movie, which is different than the Universal Interactive game, based on the J.R.R. But EA has skillfully evaded the movie-license trap, side-stepping around the usual problems and tearing into a new formula, which is using a movie license to make an excellent game. Tolkien movie license of Lord of the Rings: The Two Towers is theoretically the perfect target for this failing formula. For the largest independent videogame publisher in the world - layered with management levels and executives trying to add in Matrix-like spin scenes - a game based on the J.R.R.










The Lord of the Rings: The Two Towers instaling